| The DarkStar  |
James McGhee
Tel: 1 (850) 926-3276
Cell: 1 (850) 980-0566
E-mail: JamesMcGhee@DarkStar-Games.com
I have worked in professional software development for 2+ years and graduated from Westwood College of Technology with a BS in Game Software Development. Much of my free time is spent working on DarkStar Games projects or playing any game I can get my hands on. Being a husband and a father of a gamer family I find myself playing a wide variety of games from the hard core FPS and RPGs to casual flash-based kids games and everything in between. . . .  

First I would like to welcome you to DarkStar Games; this particular section of the stie functions as my professional portfolio. Here you will find examples of my works to date, my full resume and contact information.

Bio

I have worked in professional software development developing for 2+ years and graduated from Westwood College of Technology with a BS in Game Software Development. Much of my free time is spent working on DarkStar Games projects or playing any game I can get my hands on. Being a husband and a father of a gamer family I find myself playing a wide variety of games from the hard core FPS and RPGs to casual flash-based kids games and everything in between.

During my time at Westwood College Online (WoL), I studied many aspects of game, such as game history, design, documentation, project management and of course software development. WoL’s Game Software Development course (GSD) puts a strong focus on game theory, design and documentation as well as mathematics and software development (programming, data structures, development tools, etc.). In terms of programming languages WoL covered ASM, C\C++, C# and Torque Script where the majority of projects where C\C++. WoL also exposes its GSD students to an array of game related tools such as 3D modelers, various game engines and of course the various APIs and libs focused on game development such as DirectX, XNA, etc.

Game programming classes touched on various areas of game software with classes in shader and graphics, AI, physics and game programming. The Torque Game Engine (TGE) and Irrlicht Engine where widely used in several classes, while many classes focused on developing games from scratch using unmanaged C\C++ and in some cases C#. DirectX was the primary graphics API used by WoL although study was made into OpenGL and I have since expanded my understanding of OpenGL through personal and private projects.

WoL provided a solid platform insuring a stable foundation in computer science where pre-requirement classes required a strong understanding of a computer’s hardware and several networking courses going as far as to study the differences in processor architecture and general structure of hardware system and networks. Since graduating from WoL I have pursued my chosen career in game software development by continualy working in the assoceated technologies and refining my programming skills working as a professional developer for a well known Microsoft partner.

Professionally speaking I am the lead developer on the product development initative, developing several commercially available and competative products. I have worked in the architecture and design as well as the development of complex systems. In terms of the technologies we have worked with; the majority of my professional level work to date has been against .NET technologies and SQL and various proprietary IDEs and languages of the Microsoft Dynamics systems we develop for or in relation to.

To the left of this page you will find links detailing my professional, academic and personal works to date as well as my resume and contact information.

 


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