First I would like to welcome you to DarkStar Games; this particular section of
the stie functions as my professional portfolio. Here you will find examples of
my works to date, my full resume and contact information.
Bio
I have worked in professional software development developing for 2+ years and graduated from
Westwood College of Technology with a BS in Game Software Development. Much of
my free time is spent working on DarkStar Games projects or playing any game I
can get my hands on. Being a husband and a father of a gamer family I find
myself playing a wide variety of games from the hard core FPS and RPGs to casual
flash-based kids games and everything in between.
During my time at Westwood College Online (WoL), I studied many aspects of
game, such as game history, design, documentation, project management and of
course software development. WoL’s Game Software Development course (GSD) puts a
strong focus on game theory, design and documentation as well as mathematics and
software development (programming, data structures, development tools, etc.). In
terms of programming languages WoL covered ASM, C\C++, C# and Torque Script
where the majority of projects where C\C++.
WoL also exposes its GSD students to an array of game related tools such as 3D
modelers, various game engines and of course the various APIs and libs focused
on game development such as DirectX, XNA, etc.
Game programming classes touched on various areas of game software with classes
in shader and graphics, AI, physics and game programming. The Torque Game Engine
(TGE) and Irrlicht Engine where widely used in several classes, while many classes focused on developing games from scratch using unmanaged C\C++
and in some cases C#. DirectX was the primary graphics API used by WoL although
study was made into OpenGL and I have since expanded my understanding of OpenGL
through personal and private projects.
WoL provided a solid platform insuring a stable foundation in computer science
where pre-requirement classes required a strong understanding of a computer’s
hardware and several networking courses going as far as to study the differences
in processor architecture and general structure of hardware system and networks.
Since graduating from WoL I have pursued my chosen career in game software
development by continualy working in the assoceated technologies and refining my
programming skills working as a professional developer for a well known
Microsoft partner.
Professionally speaking I am the lead developer on the product development initative, developing several commercially available and
competative products. I have worked in the architecture and design as well as
the development of complex systems. In terms of the technologies we have worked
with; the majority of my professional level work to date has been against .NET
technologies and SQL and various proprietary IDEs and languages of the Microsoft
Dynamics systems we develop for or in relation to.
To the left of this page you will find links detailing my professional, academic
and personal works to date as well as my resume and contact information.